// To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt "GameModes_Server.txt" { "gameTypes" { "classic" { "gameModes" { "competitive" { "maxplayers" "8" // Note that maxplayers doesn't go in the convar block. // Another way to set maxplayers is to add -maxplayers_override XX to the cmd line. "convars" { "hostname" "SE SERVER 24/7" "mp_startmoney" "888" "mp_maxmoney" "9999" } "mapgroupsMP" // List of mapgroups valid for this game mode ( competitive ) { "mg_bomb_se" "" } } "casual" { "maxplayers" "25" "convars" { "hostname" "SE SERVER 24/7" "mp_startmoney" "15998" "mp_maxmoney" "99999" } "mapgroupsMP" // List of mapgroups valid for this game mode ( casual ) { "mg_bomb_se" "" } } } } } ////////////////////////////////////////////////////////////////////////////////////////////// // Map groups // // To use a mapgroup, it needs to be defined in a keyvalues // block such as the example below, as well as listed in the // 'mapgroupsMP' block within the game mode that will run it, // such as the example above. 2// // Then launch the server with '+mapgroup MAPGROUPNAME' // // Example: // // srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se // // // Check the developer wiki for updated community info // https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers ////////////////////////////////////////////////////////////////////////////////////////////// "mapgroups" { "mg_bomb_se" // mapgroup definition { "name" "mg_bomb_se" "maps" { "de_dust_se" "" "de_dust2_se" "" "de_nuke_se" "" "de_train_se" "" "de_inferno_se" "" "de_aztec_se" "" } } } }