// RADIO MESSAGES "Event.BombPlanted" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "radio/bombpl.wav" } "Event.BombDefused" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "radio/bombdef.wav" } "Event.HostageTouched" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "radio/hostagecompromised.wav" } "Event.CTWin" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "radio/ctwin.wav" } "Event.TERWin" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "radio/terwin.wav" } "Event.RoundDraw" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "radio/rounddraw.wav" } "Event.HostageRescued" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "radio/rescued.wav" } "Event.HostageKilled" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "radio/hosdown.wav" }