"options" { // // CONTROLLER OPTIONS // "Crosshair Sensitivity" { "control" "1" "name" "#SFUI_Calibrate_Change_Sensitivity" "convar" "mc_cursor_sensitivity" "priority" "10" "type" "slider" "customrange" "1" "minvalue" "0" "maxvalue" "1" } "Dead Zone" { "control" "1" "name" "#SFUI_Calibrate_DeadZone_Radius" "convar" "mc_dead_zone_radius" "priority" "20" "type" "slider" "customrange" "1" "minvalue" "0" "maxvalue" "1" } "Turn Speed" { "control" "1" "name" "#SFUI_Calibrate_Turn_Speed" "convar" "mc_max_yawrate" "priority" "30" "type" "slider" "customrange" "1" "minvalue" "10" "maxvalue" "720" } "Pitch Speed" { "control" "1" "name" "#SFUI_Calibrate_Pitch_Speed" "convar" "mc_max_pitchrate" "priority" "30" "type" "slider" "customrange" "1" "minvalue" "10" "maxvalue" "720" } "Duck Mode" { "control" "1" "name" "#SFUI_JoystickDuckMode" "convar" "option_duck_method" "priority" "40" "type" "choice" "choices" { "#SFUI_Hold" "0" "#SFUI_Toggle" "1" } } "Zoom Sensitivity" { "control" "1" "name" "#SFUI_ControllerZoomSensitivity" "convar" "zoom_sensitivity_ratio_joystick" "priority" "1650" "type" "slider" "customrange" "1" "minvalue" "0.1" "maxvalue" "1.0" } "Vibration" [$PS3||$X360] { "control" "1" "name" "#SFUI_Rumble" "convar" "cl_rumblescale" "priority" "1700" "type" "choice" "choices" { "#SFUI_On" "1" "#SFUI_Off" "0" } } // removing these button bindings from the menu. /* "Bind Primary" { "control" "1" "name" "#SFUI_Fire" "command" "+attack" "priority" "1800" "type" "bind" } "Bind Secondary" { "control" "1" "name" "#SFUI_AlternateFire" "command" "+attack2" "priority" "2000" "type" "bind" } "Bind Reload" { "control" "1" "name" "#SFUI_Reload_Weapon" "command" "+reload" "priority" "2100" "type" "bind" } "Bind Jump" { "control" "1" "name" "#SFUI_Jump" "command" "+jump" "priority" "2200" "type" "bind" } "Bind Duck" { "control" "1" "name" "#SFUI_Duck" "command" "+duck" "priority" "2300" "type" "bind" } "Bind Use" { "control" "1" "name" "#SFUI_Pickup_Use_Objects" "command" "+use" "priority" "2330" "type" "bind" } "Bind Cycle Weapon" { "control" "1" "name" "#SFUI_CycleWeapons" "command" "invnextnongrenade" "priority" "2400" "type" "bind" } "Bind Cycle Items" { "control" "1" "name" "#SFUI_CycleNextItems" "command" "invnextitem" "priority" "2460" "type" "bind" } "Next All Weapons" { "control" "1" "name" "#SFUI_NextWeaponController" "command" "invnext" "priority" "2500" "type" "bind" } "Prev All Weapons" { "control" "1" "name" "#SFUI_PreviousWeaponController" "command" "invprev" "priority" "2520" "type" "bind" } "Last Weapon Used" { "control" "1" "name" "#SFUI_Previous" "command" "lastinv" "priority" "2530" "type" "bind" } "Bind Show Scores" { "control" "1" "name" "#SFUI_TitlesTXT_Menu_Scoreboard" "command" "togglescores" "priority" "2700" "type" "bind" } "Bind 180" { "control" "1" "name" "#SFUI_180Spin" "command" "+lookspin" "priority" "2750" "type" "bind" } "Bind Drop Weapon" { "control" "1" "name" "#SFUI_Drop_Weapon" "command" "drop" "priority" "2800" "type" "bind" } "Bind Walk" { "control" "1" "name" "#SFUI_Walk" "command" "+speed" "priority" "2850" "type" "bind" } "Voice" [$WIN32||$OSX] { "control" "1" "name" "#SFUI_Voice" "command" "+voicerecord" "priority" "2900" "type" "bind" } "Bind Primary Weapon" { "control" "1" "name" "#SFUI_PrimaryWeapon" "command" "slot1" "priority" "3400" "type" "bind" } "Bind Secondary Weapon" { "control" "1" "name" "#SFUI_SecondaryWeapon" "command" "slot2" "priority" "3500" "type" "bind" } "Bind Melee" { "control" "1" "name" "#SFUI_MeleeSlot" "command" "slot3" "priority" "3550" "type" "bind" } "Bind HE Grenade" { "control" "1" "name" "#SFUI_TitlesTXT_HE_Grenade" "command" "gamepadslot2" "priority" "3600" "type" "bind" } "Bind Flashbang" { "control" "1" "name" "#SFUI_TitlesTXT_Flashbang" "command" "gamepadslot3" "priority" "3700" "type" "bind" } "Bind Smoke Grenade" { "control" "1" "name" "#SFUI_TitlesTXT_Smoke_Grenade" "command" "gamepadslot4" "priority" "3800" "type" "bind" } "Bind Decoy" { "control" "1" "name" "#SFUI_DecoySlot" "command" "gamepadslot5" "priority" "3900" "type" "bind" } "Bind Molotov" { "control" "1" "name" "#SFUI_MolotovSlot" "command" "gamepadslot6" "priority" "4000" "type" "bind" } "Bind Bomb" { "control" "1" "name" "#SFUI_BombSlot" "command" "slot5" "priority" "4100" "type" "bind" } } */