WeaponData { // particle muzzle flash effect to play when fired "MuzzleFlashEffect_1stPerson" "weapon_muzzle_flash_pistol" "MuzzleFlashEffect_3rdPerson" "weapon_muzzle_flash_pistol" "HeatEffect" "weapon_muzzle_smoke" "HeatPerShot" "0.3" // model for the shell casing to eject when we fire bullets "EjectBrassEffect" "weapon_shell_casing_9mm" // the tracer particle effect and frequency "TracerEffect" "weapon_tracers_pistol" // 0 = never, 1 = every shot, 2 = every other, etc "TracerFrequency" "1" "MaxPlayerSpeed" 245 "WeaponType" "Pistol" "FullAuto" 0 "WeaponPrice" "650" // OLD "WeaponArmorRatio" "1.5" "WeaponArmorRatio" "1.65" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "ANY" "BuiltRightHanded" "1" "PlayerAnimationExtension" "pistol" "CanEquipWithShield" "1" // Weapon characteristics: "Penetration" "1" "Damage" "27" "Range" "4096" "RangeModifier" "0.885" "Bullets" "1" "CycleTime" "0.15" FlinchVelocityModifierLarge 0.50 FlinchVelocityModifierSmall 0.65 // accuracy model parameters "Spread" 2.00 "InaccuracyCrouch" 5.25 "InaccuracyStand" 7.00 "InaccuracyJump" 0.569 "InaccuracyLand" 0.171 "InaccuracyLadder" 8.55 "InaccuracyFire" 20.03 "InaccuracyMove" 11.96 "RecoveryTimeCrouch" 0.243844 "RecoveryTimeStand" 0.292613 "RecoilAngle" 0 "RecoilAngleVariance" 20 "RecoilMagnitude" 32 "RecoilMagnitudeVariance" 6 "RecoilSeed" 33244 // Weapon data is loaded by both the Game and Client DLLs. "printname" "#SFUI_WPNHUD_FiveSeven" "viewmodel" "models/weapons/v_pist_fiveseven.mdl" "playermodel" "models/weapons/w_pist_fiveseven.mdl" "shieldviewmodel" "models/weapons/v_shield_fiveseven_r.mdl" "anim_prefix" "anim" "bucket" "1" "bucket_position" "1" "clip_size" "20" "primary_ammo" "BULLET_PLAYER_57MM" "secondary_ammo" "None" "weight" "5" "item_flags" "0" "rumble" "1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Default.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_FiveSeven.Single" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "U" } "weapon_s" { "font" "CSweapons" "character" "U" } "ammo" { "font" "CSTypeDeath" "character" "S" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-8 -4 -16" Maxs "18 9 -3" } World { Mins "-1 -3 -2" Maxs "11 4 5" } } }