WeaponData { // particle muzzle flash effect to play when fired "MuzzleFlashEffect_1stPerson" "weapon_muzzle_flash_pistol" "MuzzleFlashEffect_3rdPerson" "weapon_muzzle_flash_pistol" "HeatEffect" "weapon_muzzle_smoke" "HeatPerShot" "0.3" // model for the shell casing to eject when we fire bullets "EjectBrassEffect" "weapon_shell_casing_9mm" // the tracer particle effect and frequency "TracerEffect" "weapon_tracers_pistol" // 0 = never, 1 = every shot, 2 = every other, etc "TracerFrequency" "1" "MaxPlayerSpeed" 240 "WeaponType" "Pistol" "FullAuto" 0 "WeaponPrice" "500" // OLD "WeaponArmorRatio" "1.25" "WeaponArmorRatio" "1.45" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "ANY" "BuiltRightHanded" "1" "PlayerAnimationExtension" "pistol" "CanEquipWithShield" "1" // Weapon characteristics: "Penetration" "1" "Damage" "40" "Range" "4096" "RangeModifier" "0.8" "Bullets" "1" "CycleTime" "0.15" FlinchVelocityModifierLarge 0.50 FlinchVelocityModifierSmall 0.65 // accuracy model parameters "Spread" 2.00 "InaccuracyCrouch" 6.83 "InaccuracyStand" 9.10 "InaccuracyJump" 0.633 "InaccuracyLand" 0.190 "InaccuracyLadder" 9.50 "InaccuracyFire" 15.48 "InaccuracyMove" 13.30 "RecoveryTimeCrouch" 0.287823 "RecoveryTimeStand" 0.345388 "RecoilAngle" 0 "RecoilAngleVariance" 20 "RecoilMagnitude" 29 "RecoilMagnitudeVariance" 5 "RecoilSeed" 9788 // Weapon data is loaded by both the Game and Client DLLs. "printname" "#SFUI_WPNHUD_P250" "viewmodel" "models/weapons/v_pist_p250.mdl" "playermodel" "models/weapons/w_pist_p250.mdl" "anim_prefix" "anim" "bucket" "1" "bucket_position" "1" "clip_size" "13" "primary_ammo" "BULLET_PLAYER_357SIG" "secondary_ammo" "None" "weight" "5" "item_flags" "0" "rumble" "1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Default.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_P250.Single" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "Y" } "weapon_s" { "font" "CSweapons" "character" "Y" } "ammo" { "font" "CSTypeDeath" "character" "T" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-8 -3 -14" Maxs "17 9 0" } World { Mins "-1 -3 -2" Maxs "10 3 5" } } }