WeaponData { // particle muzzle flash effect to play when fired "MuzzleFlashEffect_1stPerson" "weapon_muzzle_flash_pistol" "MuzzleFlashEffect_3rdPerson" "weapon_muzzle_flash_pistol" "HeatEffect" "weapon_muzzle_smoke" "HeatPerShot" "0.3" // model for the shell casing to eject when we fire bullets "EjectBrassEffect" "weapon_shell_casing_9mm" // the tracer particle effect and frequency "TracerEffect" "weapon_tracers_pistol" // 0 = never, 1 = every shot, 2 = every other, etc "TracerFrequency" "1" "MaxPlayerSpeed" 245 "WeaponType" "Pistol" "FullAuto" 0 "WeaponPrice" "400" // OLD "WeaponArmorRatio" "1.3" "WeaponArmorRatio" "1.4" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "TERRORIST" "BuiltRightHanded" "1" "PlayerAnimationExtension" "tec9" "CanEquipWithShield" "1" // Weapon characteristics: "Penetration" "1" "Damage" "45" "Range" "4096" "RangeModifier" "0.70" "Bullets" "1" "CycleTime" "0.18" FlinchVelocityModifierLarge 0.50 FlinchVelocityModifierSmall 0.65 // accuracy model parameters "Spread" 2 "InaccuracyCrouch" 11.57 "InaccuracyStand" 15.43 "InaccuracyJump" 0.704 "InaccuracyLand" 0.211 "InaccuracyLadder" 21.15 "InaccuracyFire" 11.88 "InaccuracyMove" 14.81 "RecoveryTimeCrouch" 0.322362 "RecoveryTimeStand" 0.386834 "RecoilAngle" 0 "RecoilAngleVariance" 60 "RecoilMagnitude" 25 "RecoilMagnitudeVariance" 3 "RecoilSeed" 789 // Weapon data is loaded by both the Game and Client DLLs. "printname" "#SFUI_WPNHUD_Tec9" "viewmodel" "models/weapons/v_pist_tec9.mdl" "playermodel" "models/weapons/w_pist_tec9.mdl" "anim_prefix" "anim" "bucket" "1" "bucket_position" "1" "clip_size" "32" "primary_ammo" "BULLET_PLAYER_9MM" "secondary_ammo" "None" "weight" "6" "item_flags" "0" "rumble" "1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Default.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_tec9.Single" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "C" } "weapon_s" { "font" "CSweapons" "character" "C" } "ammo" { "font" "CSTypeDeath" "character" "R" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-8 -4 -14" Maxs "17 9 -1" } World { Mins "-1 -3 -3" Maxs "11 4 4" } } }